Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@ -36,7 +36,7 @@
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#ifdef VULKAN_ENABLED
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#define XR_USE_GRAPHICS_API_VULKAN
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#include "drivers/vulkan/vulkan_context.h"
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#include "drivers/vulkan/rendering_context_driver_vulkan.h"
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#endif // VULKAN_ENABLED
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#if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
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