Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@ -61,7 +61,7 @@
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#include "servers/rendering/rendering_device.h"
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#if defined(VULKAN_ENABLED)
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#include "x11/vulkan_context_x11.h"
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#include "x11/rendering_context_driver_vulkan_x11.h"
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#endif
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#endif
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@ -144,7 +144,7 @@ class DisplayServerX11 : public DisplayServer {
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GLManagerEGL_X11 *gl_manager_egl = nullptr;
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#endif
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#if defined(RD_ENABLED)
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ApiContextRD *context_rd = nullptr;
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RenderingContextDriver *rendering_context = nullptr;
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RenderingDevice *rendering_device = nullptr;
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#endif
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