Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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@ -898,7 +898,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
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}
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#ifdef DEBUG_ENABLED
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Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
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RBSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
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for (uint32_t ignored_warning : member.function->ignored_warnings) {
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parser->ignored_warning_codes.insert(ignored_warning);
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}
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@ -947,7 +947,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
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GDScriptParser::ClassNode::Member member = p_class->members[i];
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if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) {
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#ifdef DEBUG_ENABLED
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Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
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RBSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
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for (uint32_t ignored_warning : member.function->ignored_warnings) {
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parser->ignored_warning_codes.insert(ignored_warning);
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}
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@ -1279,7 +1279,7 @@ void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) {
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}
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#ifdef DEBUG_ENABLED
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Set<uint32_t> previously_ignored = parser->ignored_warning_codes;
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RBSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
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for (uint32_t ignored_warning : stmt->ignored_warnings) {
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parser->ignored_warning_codes.insert(ignored_warning);
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}
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@ -2174,7 +2174,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
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void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
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bool all_is_constant = true;
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Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
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HashMap<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
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for (int i = 0; i < p_call->arguments.size(); i++) {
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reduce_expression(p_call->arguments[i]);
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if (p_call->arguments[i]->type == GDScriptParser::Node::ARRAY) {
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