[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol.
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@ -42,9 +42,6 @@ class WebSocketMultiplayerPeer : public MultiplayerPeer {
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GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
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private:
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Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
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void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
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Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
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Ref<WebSocketPeer> _create_peer();
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protected:
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@ -59,7 +56,6 @@ protected:
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struct Packet {
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int source = 0;
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int destination = 0;
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uint8_t *data = nullptr;
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uint32_t size = 0;
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};
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@ -90,20 +86,18 @@ protected:
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static void _bind_methods();
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void _send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id);
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void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
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void _send_del(int32_t p_peer_id);
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void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
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void _poll_client();
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void _poll_server();
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void _clear();
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public:
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/* MultiplayerPeer */
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void set_target_peer(int p_target_peer) override;
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int get_packet_peer() const override;
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int get_unique_id() const override;
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virtual void set_target_peer(int p_target_peer) override;
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virtual int get_packet_peer() const override;
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virtual int get_packet_channel() const override { return 0; }
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virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }
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virtual int get_unique_id() const override;
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virtual bool is_server_relay_supported() const override { return true; }
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virtual int get_max_packet_size() const override;
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virtual bool is_server() const override;
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