[MP] Let MultiplayerAPI handle packet relaying and peer signaling.

MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
This commit is contained in:
Fabio Alessandrelli
2022-10-08 20:50:19 +02:00
parent 03e5de37ae
commit 7536d15fe3
17 changed files with 465 additions and 446 deletions

View File

@ -42,9 +42,6 @@ class WebSocketMultiplayerPeer : public MultiplayerPeer {
GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
private:
Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
Ref<WebSocketPeer> _create_peer();
protected:
@ -59,7 +56,6 @@ protected:
struct Packet {
int source = 0;
int destination = 0;
uint8_t *data = nullptr;
uint32_t size = 0;
};
@ -90,20 +86,18 @@ protected:
static void _bind_methods();
void _send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id);
void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
void _send_del(int32_t p_peer_id);
void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
void _poll_client();
void _poll_server();
void _clear();
public:
/* MultiplayerPeer */
void set_target_peer(int p_target_peer) override;
int get_packet_peer() const override;
int get_unique_id() const override;
virtual void set_target_peer(int p_target_peer) override;
virtual int get_packet_peer() const override;
virtual int get_packet_channel() const override { return 0; }
virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }
virtual int get_unique_id() const override;
virtual bool is_server_relay_supported() const override { return true; }
virtual int get_max_packet_size() const override;
virtual bool is_server() const override;