Make compile shader function to use struct instead long parameter list

This commit is contained in:
Yuri Roubinsky
2021-08-08 08:04:20 +03:00
parent ff118d7a88
commit 76f6c0849c
7 changed files with 69 additions and 25 deletions

View File

@ -3943,9 +3943,15 @@ void VisualShaderEditor::_update_preview() {
preview_text->set_text(code);
ShaderLanguage::ShaderCompileInfo info;
info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode()));
info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
info.shader_types = ShaderTypes::get_singleton()->get_types();
info.global_variable_type_func = _get_global_variable_type;
ShaderLanguage sl;
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
Error err = sl.compile(code, info);
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_background_color(i, Color(0, 0, 0, 0));