Make compile shader function to use struct instead long parameter list
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@ -3943,9 +3943,15 @@ void VisualShaderEditor::_update_preview() {
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preview_text->set_text(code);
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ShaderLanguage::ShaderCompileInfo info;
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info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode()));
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info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
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info.shader_types = ShaderTypes::get_singleton()->get_types();
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info.global_variable_type_func = _get_global_variable_type;
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ShaderLanguage sl;
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Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
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Error err = sl.compile(code, info);
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for (int i = 0; i < preview_text->get_line_count(); i++) {
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preview_text->set_line_background_color(i, Color(0, 0, 0, 0));
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