Make compile shader function to use struct instead long parameter list
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@ -8993,17 +8993,17 @@ uint32_t ShaderLanguage::get_warning_flags() const {
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}
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#endif // DEBUG_ENABLED
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Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
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Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) {
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clear();
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code = p_code;
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global_var_get_type_func = p_global_variable_type_func;
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varying_function_names = p_varying_function_names;
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global_var_get_type_func = p_info.global_variable_type_func;
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varying_function_names = p_info.varying_function_names;
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nodes = nullptr;
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shader = alloc_node<ShaderNode>();
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Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
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Error err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
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#ifdef DEBUG_ENABLED
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if (check_warnings) {
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@ -9017,17 +9017,17 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
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return OK;
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}
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Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
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Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
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clear();
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code = p_code;
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varying_function_names = p_varying_function_names;
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varying_function_names = p_info.varying_function_names;
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nodes = nullptr;
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global_var_get_type_func = p_global_variable_type_func;
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global_var_get_type_func = p_info.global_variable_type_func;
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shader = alloc_node<ShaderNode>();
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_parse_shader(p_functions, p_render_modes, p_shader_types);
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_parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
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switch (completion_type) {
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case COMPLETION_NONE: {
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@ -9035,8 +9035,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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return OK;
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} break;
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case COMPLETION_RENDER_MODE: {
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for (int i = 0; i < p_render_modes.size(); i++) {
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ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
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for (int i = 0; i < p_info.render_modes.size(); i++) {
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ScriptCodeCompletionOption option(p_info.render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
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r_options->push_back(option);
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}
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@ -9054,7 +9054,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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return OK;
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} break;
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case COMPLETION_MAIN_FUNCTION: {
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for (const KeyValue<StringName, FunctionInfo> &E : p_functions) {
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for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) {
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ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
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r_options->push_back(option);
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}
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@ -9090,8 +9090,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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if (comp_ident) {
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if (p_functions.has("global")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
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if (p_info.functions.has("global")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
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ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
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if (E.value.constant) {
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kind = ScriptCodeCompletionOption::KIND_CONSTANT;
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@ -9100,8 +9100,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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}
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if (p_functions.has("constants")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
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if (p_info.functions.has("constants")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
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ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
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if (E.value.constant) {
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kind = ScriptCodeCompletionOption::KIND_CONSTANT;
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@ -9110,8 +9110,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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}
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if (skip_function != StringName() && p_functions.has(skip_function)) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
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if (skip_function != StringName() && p_info.functions.has(skip_function)) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) {
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ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
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if (E.value.constant) {
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kind = ScriptCodeCompletionOption::KIND_CONSTANT;
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