Make compile shader function to use struct instead long parameter list

This commit is contained in:
Yuri Roubinsky
2021-08-08 08:04:20 +03:00
parent ff118d7a88
commit 76f6c0849c
7 changed files with 69 additions and 25 deletions

View File

@ -8993,17 +8993,17 @@ uint32_t ShaderLanguage::get_warning_flags() const {
}
#endif // DEBUG_ENABLED
Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) {
clear();
code = p_code;
global_var_get_type_func = p_global_variable_type_func;
varying_function_names = p_varying_function_names;
global_var_get_type_func = p_info.global_variable_type_func;
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
shader = alloc_node<ShaderNode>();
Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
Error err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
#ifdef DEBUG_ENABLED
if (check_warnings) {
@ -9017,17 +9017,17 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
return OK;
}
Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
clear();
code = p_code;
varying_function_names = p_varying_function_names;
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
global_var_get_type_func = p_global_variable_type_func;
global_var_get_type_func = p_info.global_variable_type_func;
shader = alloc_node<ShaderNode>();
_parse_shader(p_functions, p_render_modes, p_shader_types);
_parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
switch (completion_type) {
case COMPLETION_NONE: {
@ -9035,8 +9035,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_RENDER_MODE: {
for (int i = 0; i < p_render_modes.size(); i++) {
ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
for (int i = 0; i < p_info.render_modes.size(); i++) {
ScriptCodeCompletionOption option(p_info.render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
r_options->push_back(option);
}
@ -9054,7 +9054,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_MAIN_FUNCTION: {
for (const KeyValue<StringName, FunctionInfo> &E : p_functions) {
for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) {
ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
r_options->push_back(option);
}
@ -9090,8 +9090,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
if (comp_ident) {
if (p_functions.has("global")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
if (p_info.functions.has("global")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
@ -9100,8 +9100,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
if (p_functions.has("constants")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
if (p_info.functions.has("constants")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
@ -9110,8 +9110,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
if (skip_function != StringName() && p_functions.has(skip_function)) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
if (skip_function != StringName() && p_info.functions.has(skip_function)) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;