From 7814dedc91a9df70a6c873d0ad30f444c401b0ec Mon Sep 17 00:00:00 2001 From: HolonProduction Date: Sun, 30 Apr 2023 13:33:43 +0200 Subject: [PATCH] Preserve scene unique names when saving branch as scene. --- editor/scene_tree_dock.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 96166dab3fe..9e231a41c3c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -276,6 +276,8 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) return; } + instantiated_scene->set_unique_name_in_owner(base->is_unique_name_in_owner()); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Replace with Branch Scene"));