Implement amplitude to Input.vibrate_handheld

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
This commit is contained in:
Radiant
2024-05-02 16:15:42 +03:00
parent 4e9543d849
commit 789c6ebdfd
17 changed files with 132 additions and 35 deletions

View File

@ -746,8 +746,8 @@ ANativeWindow *OS_Android::get_native_window() const {
#endif
}
void OS_Android::vibrate_handheld(int p_duration_ms) {
godot_java->vibrate(p_duration_ms);
void OS_Android::vibrate_handheld(int p_duration_ms, float p_amplitude) {
godot_java->vibrate(p_duration_ms, p_amplitude);
}
String OS_Android::get_config_path() const {