doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
This commit is contained in:
@ -77,33 +77,27 @@
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="can_instantiate" qualifiers="const">
|
||||
<return type="bool">
|
||||
</return>
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the scene file has nodes.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_state">
|
||||
<return type="SceneState">
|
||||
</return>
|
||||
<return type="SceneState" />
|
||||
<description>
|
||||
Returns the [code]SceneState[/code] representing the scene file contents.
|
||||
</description>
|
||||
</method>
|
||||
<method name="instantiate" qualifiers="const">
|
||||
<return type="Node">
|
||||
</return>
|
||||
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
|
||||
</argument>
|
||||
<return type="Node" />
|
||||
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0" />
|
||||
<description>
|
||||
Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
|
||||
</description>
|
||||
</method>
|
||||
<method name="pack">
|
||||
<return type="int" enum="Error">
|
||||
</return>
|
||||
<argument index="0" name="path" type="Node">
|
||||
</argument>
|
||||
<return type="int" enum="Error" />
|
||||
<argument index="0" name="path" type="Node" />
|
||||
<description>
|
||||
Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
|
||||
</description>
|
||||
|
||||
Reference in New Issue
Block a user