Set editor's translation domain at root node
This commit is contained in:
@ -6848,8 +6848,6 @@ EditorNode::EditorNode() {
|
||||
DEV_ASSERT(!singleton);
|
||||
singleton = this;
|
||||
|
||||
set_translation_domain("godot.editor");
|
||||
|
||||
Resource::_get_local_scene_func = _resource_get_edited_scene;
|
||||
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user