Use Vector3.UP as a default value for look_at's up vector

This commit is contained in:
Aaron Franke
2021-01-30 04:22:20 -05:00
parent c0d01dcf61
commit 7d9ad2b845
7 changed files with 12 additions and 12 deletions

View File

@ -388,7 +388,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
bone_shape->set_transform(capsule_transform);
Transform body_transform;
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0));
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
Transform joint_transform;