[Editor] Move some animation specific keying logic out of inspector.

Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
This commit is contained in:
Fabio Alessandrelli
2021-12-02 12:01:38 +01:00
parent 8b8e858778
commit 7e14548fc6
11 changed files with 49 additions and 46 deletions

View File

@ -13,6 +13,11 @@
<member name="horizontal_scroll_mode" type="int" setter="set_horizontal_scroll_mode" getter="get_horizontal_scroll_mode" overrides="ScrollContainer" enum="ScrollContainer.ScrollMode" default="0" />
</members>
<signals>
<signal name="edited_object_changed">
<description>
Emitted when the object being edited by the inspector has changed.
</description>
</signal>
<signal name="object_id_selected">
<argument index="0" name="id" type="int" />
<description>