[Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
This commit is contained in:
@ -13,6 +13,11 @@
|
||||
<member name="horizontal_scroll_mode" type="int" setter="set_horizontal_scroll_mode" getter="get_horizontal_scroll_mode" overrides="ScrollContainer" enum="ScrollContainer.ScrollMode" default="0" />
|
||||
</members>
|
||||
<signals>
|
||||
<signal name="edited_object_changed">
|
||||
<description>
|
||||
Emitted when the object being edited by the inspector has changed.
|
||||
</description>
|
||||
</signal>
|
||||
<signal name="object_id_selected">
|
||||
<argument index="0" name="id" type="int" />
|
||||
<description>
|
||||
|
||||
Reference in New Issue
Block a user