Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
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@ -65,10 +65,12 @@ void VisualInstance::_notification(int p_what) {
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VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
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}
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// CHECK SKELETON
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// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
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/*
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Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
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if (skeleton)
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VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
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*/
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VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
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