Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceImporter" inherits="RefCounted" version="4.0">
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<brief_description>
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Base class for the implementation of core resource importers.
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</brief_description>
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<description>
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This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
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</description>
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<tutorials>
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<link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
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</tutorials>
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<methods>
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</methods>
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<constants>
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<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
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The default import order.
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</constant>
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<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
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The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
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</constant>
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</constants>
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</class>
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