From 809a6cf705aedcf26a7a9e931faf1d2f50d15424 Mon Sep 17 00:00:00 2001 From: Mikael Hermansson Date: Thu, 24 Jul 2025 16:41:33 +0200 Subject: [PATCH] Fix crash when GDScript scripts are reloaded during initial import --- modules/gdscript/gdscript.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 8209014d948..a53c8fae6b6 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -187,9 +187,9 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco return instance; } - initializer = _super_constructor(this); - if (initializer != nullptr) { - initializer->call(instance, p_args, p_argcount, r_error); + GDScriptFunction *applicable_initializer = _super_constructor(this); + if (applicable_initializer != nullptr) { + applicable_initializer->call(instance, p_args, p_argcount, r_error); if (r_error.error != Callable::CallError::CALL_OK) { String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error); instance->script = Ref();