Put physics override parameters in their own group and document that areas can be used to influence audio

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Lightning_A
2021-04-17 18:18:17 -06:00
parent f7ae5442a6
commit 80b1a29c46
4 changed files with 18 additions and 10 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area3D" inherits="CollisionObject3D" version="4.0">
<brief_description>
General-purpose area node for detection and 3D physics influence.
3D area for detection and physics and audio influence.
</brief_description>
<description>
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
</description>
<tutorials>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>