Put physics override parameters in their own group and document that areas can be used to influence audio
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Area3D" inherits="CollisionObject3D" version="4.0">
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<brief_description>
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General-purpose area node for detection and 3D physics influence.
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3D area for detection and physics and audio influence.
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</brief_description>
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<description>
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3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
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3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
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</description>
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<tutorials>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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