Rename uniform to parameter across the engine
This commit is contained in:
9
doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
Normal file
9
doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
Normal file
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeTexture2DArrayParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
</class>
|
||||
Reference in New Issue
Block a user