Fix default_texture_param in shader pipeline to support uniform arrays
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@ -5217,7 +5217,9 @@ void VisualShaderNodePortPreview::_shader_changed() {
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preview_shader.instantiate();
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preview_shader->set_code(shader_code);
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for (int i = 0; i < default_textures.size(); i++) {
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preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param);
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for (int j = 0; j < default_textures[i].params.size(); j++) {
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preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j);
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}
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}
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Ref<ShaderMaterial> material;
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