Fix default_texture_param in shader pipeline to support uniform arrays

This commit is contained in:
Yuri Roubinsky
2021-10-17 14:38:26 +03:00
parent 13769aebe9
commit 826e781bfa
28 changed files with 199 additions and 106 deletions

View File

@ -1962,7 +1962,9 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
for (int j = 0; j < default_tex_params[i].params.size(); j++) {
const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
}
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));