Fix default_texture_param in shader pipeline to support uniform arrays
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@ -1962,7 +1962,9 @@ void VisualShader::_update_shader() const {
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const_cast<VisualShader *>(this)->set_code(final_code);
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for (int i = 0; i < default_tex_params.size(); i++) {
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const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
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for (int j = 0; j < default_tex_params[i].params.size(); j++) {
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const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
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}
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}
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if (previous_code != final_code) {
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const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
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