Fix default_texture_param in shader pipeline to support uniform arrays
This commit is contained in:
@ -172,8 +172,8 @@ public:
|
||||
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
|
||||
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
|
||||
|
||||
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
|
||||
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
|
||||
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0;
|
||||
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index = 0) const = 0;
|
||||
|
||||
struct ShaderNativeSourceCode {
|
||||
struct Version {
|
||||
|
||||
Reference in New Issue
Block a user