Merge pull request #48913 from lyuma/gltf_named_binds_dedup

Fix incorrect skin deduplication when using named binds
This commit is contained in:
Rémi Verschelde
2021-05-21 11:19:11 +02:00
committed by GitHub

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@ -4390,6 +4390,9 @@ bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_
if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) {
return false;
}
if (skin_a->get_bind_name(i) != skin_b->get_bind_name(i)) {
return false;
}
Transform a_xform = skin_a->get_bind_pose(i);
Transform b_xform = skin_b->get_bind_pose(i);