Changed my mind on Vulkan image API, images should now include mipmaps
This should make it easier to obtain the data directly from an Image
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@ -44,7 +44,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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static void get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h);
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uint32_t get_compressed_image_format_block_byte_size(DataFormat p_format);
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static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format);
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static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmap, uint32_t *r_blockw = NULL, uint32_t *r_blockh = NULL);
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static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = NULL, uint32_t *r_blockh = NULL);
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static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
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/***************************/
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@ -678,7 +678,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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public:
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virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data = Vector<PoolVector<uint8_t> >());
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virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
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virtual Error texture_update(RID p_texture, uint32_t p_mipmap, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw = false);
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virtual Error texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw = false);
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virtual bool texture_is_format_supported_for_usage(DataFormat p_format, TextureUsageBits p_usage) const;
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