Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
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@ -203,6 +203,10 @@ Vector2 Vector2::reflect(const Vector2 &p_normal) const {
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return 2.0 * p_normal * this->dot(p_normal) - *this;
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}
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bool Vector2::is_equal_approx(const Vector2 &p_v) const {
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
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}
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/* Vector2i */
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Vector2i Vector2i::operator+(const Vector2i &p_v) const {
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