Make is_equal_approx separate for structures

This commit adds exposed behavior for C#
This commit is contained in:
Aaron Franke
2019-10-14 16:33:45 -04:00
parent 1fed266bf5
commit 86922ff70b
31 changed files with 118 additions and 16 deletions

View File

@ -203,6 +203,10 @@ Vector2 Vector2::reflect(const Vector2 &p_normal) const {
return 2.0 * p_normal * this->dot(p_normal) - *this;
}
bool Vector2::is_equal_approx(const Vector2 &p_v) const {
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
}
/* Vector2i */
Vector2i Vector2i::operator+(const Vector2i &p_v) const {