Make Area physics priority consistently int and allow negative numbers

This commit is contained in:
Aaron Franke
2023-02-05 02:09:32 -06:00
committed by Yuri Sizov
parent a7276f1ce0
commit 87bd8d2dcf
6 changed files with 14 additions and 14 deletions

View File

@ -106,8 +106,8 @@
<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
If [code]true[/code], the area detects bodies or areas entering and exiting it.
</member>
<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
The area's priority. Higher priority areas are processed first.
<member name="priority" type="int" setter="set_priority" getter="get_priority" default="0">
The area's priority. Higher priority areas are processed first. The [World3D]'s physics is always processed last, after all areas.
</member>
<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0">
The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.