Make Area physics priority consistently int and allow negative numbers
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@ -106,8 +106,8 @@
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<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
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If [code]true[/code], the area detects bodies or areas entering and exiting it.
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</member>
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<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
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The area's priority. Higher priority areas are processed first.
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<member name="priority" type="int" setter="set_priority" getter="get_priority" default="0">
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The area's priority. Higher priority areas are processed first. The [World3D]'s physics is always processed last, after all areas.
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</member>
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<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0">
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The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
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