fixed typos in the documentation
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@ -5286,7 +5286,7 @@
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<argument index="0" name="screen_point" type="Vector2">
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<argument index="0" name="screen_point" type="Vector2">
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</argument>
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</argument>
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<description>
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<description>
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Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
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Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
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</description>
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</description>
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</method>
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</method>
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<method name="project_local_ray_normal" qualifiers="const" >
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<method name="project_local_ray_normal" qualifiers="const" >
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@ -5303,7 +5303,7 @@
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<argument index="0" name="screen_point" type="Vector2">
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<argument index="0" name="screen_point" type="Vector2">
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</argument>
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</argument>
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<description>
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<description>
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Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
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Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
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</description>
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</description>
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</method>
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</method>
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<method name="unproject_position" qualifiers="const" >
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<method name="unproject_position" qualifiers="const" >
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