Fixing trimesh precision
This commit is contained in:
@ -597,6 +597,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
|
||||
godotFilterCallback = bulletnew(GodotFilterCallback);
|
||||
gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
|
||||
gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction;
|
||||
gContactAddedCallback = &godotContactAddedCallback;
|
||||
|
||||
dynamicsWorld->setWorldUserInfo(this);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user