Fixing trimesh precision

This commit is contained in:
Andrea Catania
2018-08-31 09:40:50 +02:00
parent 9b446f1cc3
commit 88967e4001
8 changed files with 23 additions and 4 deletions

View File

@ -597,6 +597,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
godotFilterCallback = bulletnew(GodotFilterCallback);
gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction;
gContactAddedCallback = &godotContactAddedCallback;
dynamicsWorld->setWorldUserInfo(this);