[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
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@ -121,7 +121,7 @@ void WebSocketServer::set_handshake_timeout(float p_timeout) {
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handshake_timeout = p_timeout * 1000;
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}
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NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
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MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
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if (is_listening()) {
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return CONNECTION_CONNECTED;
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}
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