ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
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@ -355,8 +355,12 @@ void VisualServer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags );
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ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width );
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ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height );
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ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
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#ifndef _3D_DISABLED
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ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL));
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ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode);
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