Expose fading_from_node from StateMachine
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@ -1237,7 +1237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
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if (playback.is_valid()) {
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playing = playback->is_playing();
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current = playback->get_current_node();
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blend_from = playback->get_blend_from_node();
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blend_from = playback->get_fading_from_node();
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travel_path = playback->get_travel_path();
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}
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@ -1695,7 +1695,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
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tp = playback->get_travel_path();
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is_playing = playback->is_playing();
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current_node = playback->get_current_node();
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blend_from_node = playback->get_blend_from_node();
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blend_from_node = playback->get_fading_from_node();
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play_pos = playback->get_current_play_pos();
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current_length = playback->get_current_length();
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}
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