Improve snapping in the animation editor
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0.
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@ -203,7 +203,6 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _animation_key_editor_seek(float p_pos, bool p_drag);
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void _animation_key_editor_anim_len_changed(float p_len);
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void _animation_key_editor_anim_step_changed(float p_len);
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void _unhandled_key_input(const Ref<InputEvent> &p_ev);
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void _animation_tool_menu(int p_option);
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