Yay very basic 3D (only white) finally shows.
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@ -485,6 +485,12 @@ void CameraMatrix::invert() {
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}
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}
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void CameraMatrix::flip_y() {
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for (int i = 0; i < 4; i++) {
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matrix[1][i] = -matrix[1][i];
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}
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}
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CameraMatrix::CameraMatrix() {
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set_identity();
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