Fix language server thread crash
Co-Authored-By: Adam Scott <ascott.ca@gmail.com> Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@ -36,6 +36,8 @@
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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class GDScript;
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class GDScriptTextDocument : public RefCounted {
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GDCLASS(GDScriptTextDocument, RefCounted)
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protected:
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@ -49,6 +51,7 @@ protected:
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void willSaveWaitUntil(const Variant &p_param);
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void didSave(const Variant &p_param);
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void reload_script(Ref<GDScript> p_to_reload_script);
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void sync_script_content(const String &p_path, const String &p_content);
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void show_native_symbol_in_editor(const String &p_symbol_id);
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