Some more fixes for compressed meshes

This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
This commit is contained in:
clayjohn
2023-10-13 21:59:56 -06:00
parent 50d17f6b8c
commit 8f9cd4e1e3
10 changed files with 45 additions and 42 deletions

View File

@ -38,7 +38,7 @@ class PipelineCacheRD {
SpinLock spin_lock;
RID shader;
uint32_t input_mask;
uint64_t input_mask;
RD::RenderPrimitive render_primitive;
RD::PipelineRasterizationState rasterization_state;