Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t Importantly this fixes an edge case in the axis-angle compression by using the pre-existing Basis methods instead
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@ -38,7 +38,7 @@ class PipelineCacheRD {
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SpinLock spin_lock;
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RID shader;
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uint32_t input_mask;
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uint64_t input_mask;
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RD::RenderPrimitive render_primitive;
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RD::PipelineRasterizationState rasterization_state;
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