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@ -183,7 +183,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
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////////////// Transform
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String VisualShaderNodeTransformConstant::get_caption() const {
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return "Transform4x3";
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return "Transform";
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}
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int VisualShaderNodeTransformConstant::get_input_port_count() const {
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@ -681,7 +681,7 @@ VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() {
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////////////// Vector Op
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String VisualShaderNodeVectorOp::get_caption() const {
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return "VecOp";
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return "VectorOp";
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}
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int VisualShaderNodeVectorOp::get_input_port_count() const {
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@ -905,7 +905,7 @@ VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
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////////////// Transform Mult
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String VisualShaderNodeTransformMult::get_caption() const {
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return "TransMult";
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return "TransformMult";
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}
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int VisualShaderNodeTransformMult::get_input_port_count() const {
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@ -971,7 +971,7 @@ VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
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////////////// TransformVec Mult
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String VisualShaderNodeTransformVecMult::get_caption() const {
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return "TransVecMult";
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return "TransformVectorMult";
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}
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int VisualShaderNodeTransformVecMult::get_input_port_count() const {
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@ -1150,7 +1150,7 @@ VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() {
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////////////// Vector Func
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String VisualShaderNodeVectorFunc::get_caption() const {
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return "VecFunc";
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return "VectorFunc";
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}
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int VisualShaderNodeVectorFunc::get_input_port_count() const {
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@ -1251,7 +1251,7 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
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////////////// Dot Product
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String VisualShaderNodeDotProduct::get_caption() const {
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return "DotProd";
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return "DotProduct";
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}
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int VisualShaderNodeDotProduct::get_input_port_count() const {
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@ -1286,7 +1286,7 @@ VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() {
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////////////// Vector Len
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String VisualShaderNodeVectorLen::get_caption() const {
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return "VecLen";
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return "VectorLen";
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}
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int VisualShaderNodeVectorLen::get_input_port_count() const {
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@ -1362,7 +1362,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
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////////////// Vector Interp
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String VisualShaderNodeVectorInterp::get_caption() const {
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return "VecInterp";
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return "VectorInterp";
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}
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int VisualShaderNodeVectorInterp::get_input_port_count() const {
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@ -1401,18 +1401,18 @@ VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() {
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set_input_port_default_value(2, Vector3());
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}
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////////////// Vector Construct
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String VisualShaderNodeVectorConstruct::get_caption() const {
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return "VecConstr";
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////////////// Vector Compose
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String VisualShaderNodeVectorCompose::get_caption() const {
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return "VectorCompose";
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}
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int VisualShaderNodeVectorConstruct::get_input_port_count() const {
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int VisualShaderNodeVectorCompose::get_input_port_count() const {
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return 3;
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}
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VisualShaderNodeVectorConstruct::PortType VisualShaderNodeVectorConstruct::get_input_port_type(int p_port) const {
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VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const {
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return PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeVectorConstruct::get_input_port_name(int p_port) const {
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String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const {
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if (p_port == 0) {
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return "x";
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} else if (p_port == 1) {
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@ -1422,40 +1422,40 @@ String VisualShaderNodeVectorConstruct::get_input_port_name(int p_port) const {
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}
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}
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int VisualShaderNodeVectorConstruct::get_output_port_count() const {
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int VisualShaderNodeVectorCompose::get_output_port_count() const {
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return 1;
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}
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VisualShaderNodeVectorConstruct::PortType VisualShaderNodeVectorConstruct::get_output_port_type(int p_port) const {
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VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR;
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}
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String VisualShaderNodeVectorConstruct::get_output_port_name(int p_port) const {
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String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
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return "vec";
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}
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String VisualShaderNodeVectorConstruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
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String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
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return "\t" + p_output_vars[0] + " = vec3( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
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}
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VisualShaderNodeVectorConstruct::VisualShaderNodeVectorConstruct() {
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VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() {
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set_input_port_default_value(0, 0.0);
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set_input_port_default_value(1, 0.0);
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set_input_port_default_value(2, 0.0);
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}
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////////////// Transform Construct
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////////////// Transform Compose
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String VisualShaderNodeTransformConstruct::get_caption() const {
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return "TransConstr";
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String VisualShaderNodeTransformCompose::get_caption() const {
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return "TransformCompose";
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}
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int VisualShaderNodeTransformConstruct::get_input_port_count() const {
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int VisualShaderNodeTransformCompose::get_input_port_count() const {
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return 4;
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}
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VisualShaderNodeTransformConstruct::PortType VisualShaderNodeTransformConstruct::get_input_port_type(int p_port) const {
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VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const {
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return PORT_TYPE_VECTOR;
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}
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String VisualShaderNodeTransformConstruct::get_input_port_name(int p_port) const {
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String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const {
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if (p_port == 0) {
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return "x";
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} else if (p_port == 1) {
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@ -1467,21 +1467,21 @@ String VisualShaderNodeTransformConstruct::get_input_port_name(int p_port) const
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}
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}
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int VisualShaderNodeTransformConstruct::get_output_port_count() const {
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int VisualShaderNodeTransformCompose::get_output_port_count() const {
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return 1;
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}
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VisualShaderNodeTransformConstruct::PortType VisualShaderNodeTransformConstruct::get_output_port_type(int p_port) const {
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VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const {
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return PORT_TYPE_TRANSFORM;
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}
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String VisualShaderNodeTransformConstruct::get_output_port_name(int p_port) const {
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String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const {
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return "xform";
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}
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String VisualShaderNodeTransformConstruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
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String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
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return "\t" + p_output_vars[0] + " = mat4( vec4(" + p_input_vars[0] + ", 0.0) , vec4(" + p_input_vars[1] + ", 0.0) , vec4(" + p_input_vars[2] + ",0.0), vec4(" + p_input_vars[3] + ",1.0) );\n";
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}
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VisualShaderNodeTransformConstruct::VisualShaderNodeTransformConstruct() {
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VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() {
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set_input_port_default_value(0, Vector3());
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set_input_port_default_value(1, Vector3());
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@ -1489,28 +1489,28 @@ VisualShaderNodeTransformConstruct::VisualShaderNodeTransformConstruct() {
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set_input_port_default_value(3, Vector3());
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}
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////////////// Vector Destruct
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String VisualShaderNodeVectorDestruct::get_caption() const {
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return "VecDestr";
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////////////// Vector Decompose
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String VisualShaderNodeVectorDecompose::get_caption() const {
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return "VectorDecompose";
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}
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int VisualShaderNodeVectorDestruct::get_input_port_count() const {
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int VisualShaderNodeVectorDecompose::get_input_port_count() const {
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return 1;
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}
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VisualShaderNodeVectorDestruct::PortType VisualShaderNodeVectorDestruct::get_input_port_type(int p_port) const {
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VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const {
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return PORT_TYPE_VECTOR;
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}
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String VisualShaderNodeVectorDestruct::get_input_port_name(int p_port) const {
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String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const {
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return "vec";
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}
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int VisualShaderNodeVectorDestruct::get_output_port_count() const {
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int VisualShaderNodeVectorDecompose::get_output_port_count() const {
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return 3;
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}
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VisualShaderNodeVectorDestruct::PortType VisualShaderNodeVectorDestruct::get_output_port_type(int p_port) const {
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VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const {
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return PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeVectorDestruct::get_output_port_name(int p_port) const {
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String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
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if (p_port == 0) {
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return "x";
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} else if (p_port == 1) {
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@ -1520,7 +1520,7 @@ String VisualShaderNodeVectorDestruct::get_output_port_name(int p_port) const {
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}
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}
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String VisualShaderNodeVectorDestruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
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String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
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String code;
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code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
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code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
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@ -1528,33 +1528,33 @@ String VisualShaderNodeVectorDestruct::generate_code(Shader::Mode p_mode, Visual
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return code;
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}
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VisualShaderNodeVectorDestruct::VisualShaderNodeVectorDestruct() {
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VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() {
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set_input_port_default_value(0, Vector3());
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}
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////////////// Transform Destruct
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////////////// Transform Decompose
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String VisualShaderNodeTransformDestruct::get_caption() const {
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return "TransDestr";
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String VisualShaderNodeTransformDecompose::get_caption() const {
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|
|
return "TransformDecompose";
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}
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int VisualShaderNodeTransformDestruct::get_input_port_count() const {
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int VisualShaderNodeTransformDecompose::get_input_port_count() const {
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return 1;
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}
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VisualShaderNodeTransformDestruct::PortType VisualShaderNodeTransformDestruct::get_input_port_type(int p_port) const {
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VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const {
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return PORT_TYPE_TRANSFORM;
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}
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String VisualShaderNodeTransformDestruct::get_input_port_name(int p_port) const {
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String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const {
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|
|
return "xform";
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}
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|
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int VisualShaderNodeTransformDestruct::get_output_port_count() const {
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int VisualShaderNodeTransformDecompose::get_output_port_count() const {
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|
|
return 4;
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}
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VisualShaderNodeTransformDestruct::PortType VisualShaderNodeTransformDestruct::get_output_port_type(int p_port) const {
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VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const {
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|
|
return PORT_TYPE_VECTOR;
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}
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|
|
String VisualShaderNodeTransformDestruct::get_output_port_name(int p_port) const {
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|
|
String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const {
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|
|
if (p_port == 0) {
|
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|
|
return "x";
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|
} else if (p_port == 1) {
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@ -1566,7 +1566,7 @@ String VisualShaderNodeTransformDestruct::get_output_port_name(int p_port) const
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|
}
|
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|
|
}
|
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|
|
String VisualShaderNodeTransformDestruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
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|
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String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
|
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|
|
String code;
|
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|
|
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n";
|
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|
|
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n";
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|
|
@ -1575,7 +1575,7 @@ String VisualShaderNodeTransformDestruct::generate_code(Shader::Mode p_mode, Vis
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|
|
return code;
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|
}
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|
VisualShaderNodeTransformDestruct::VisualShaderNodeTransformDestruct() {
|
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|
|
VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() {
|
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|
|
set_input_port_default_value(0, Transform());
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|
|
}
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@ -1658,7 +1658,7 @@ VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
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////////////// Vector Uniform
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String VisualShaderNodeVec3Uniform::get_caption() const {
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return "VecUniform";
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return "VectorUniform";
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}
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int VisualShaderNodeVec3Uniform::get_input_port_count() const {
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@ -1694,7 +1694,7 @@ VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
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////////////// Transform Uniform
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String VisualShaderNodeTransformUniform::get_caption() const {
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return "TransUniform";
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return "TransformUniform";
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}
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int VisualShaderNodeTransformUniform::get_input_port_count() const {
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@ -1730,7 +1730,7 @@ VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
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////////////// Texture Uniform
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String VisualShaderNodeTextureUniform::get_caption() const {
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return "TexUniform";
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return "TextureUniform";
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}
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int VisualShaderNodeTextureUniform::get_input_port_count() const {
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@ -1848,7 +1848,7 @@ VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
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////////////// CubeMap Uniform
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String VisualShaderNodeCubeMapUniform::get_caption() const {
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return "CubeMap";
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return "CubeMapUniform";
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}
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int VisualShaderNodeCubeMapUniform::get_input_port_count() const {
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