When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _exit_tree signals are now properly disconnected upon removal
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@ -357,6 +357,10 @@ void Area2D::_clear_monitoring() {
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Object *obj = ObjectDB::get_instance(E->key());
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Object *obj = ObjectDB::get_instance(E->key());
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Node *node = obj ? obj->cast_to<Node>() : NULL;
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Node *node = obj ? obj->cast_to<Node>() : NULL;
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ERR_CONTINUE(!node);
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ERR_CONTINUE(!node);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
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if (!E->get().in_tree)
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if (!E->get().in_tree)
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continue;
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continue;
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@ -366,9 +370,6 @@ void Area2D::_clear_monitoring() {
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}
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}
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emit_signal(SceneStringNames::get_singleton()->body_exited,obj);
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emit_signal(SceneStringNames::get_singleton()->body_exited,obj);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
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}
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}
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}
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}
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@ -388,6 +389,9 @@ void Area2D::_clear_monitoring() {
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continue;
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continue;
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//ERR_CONTINUE(!node);
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//ERR_CONTINUE(!node);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
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if (!E->get().in_tree)
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if (!E->get().in_tree)
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continue;
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continue;
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@ -397,9 +401,6 @@ void Area2D::_clear_monitoring() {
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}
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}
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emit_signal(SceneStringNames::get_singleton()->area_exited,obj);
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emit_signal(SceneStringNames::get_singleton()->area_exited,obj);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
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}
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}
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}
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}
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