Don't synchronize scripts with errors
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@ -177,7 +177,7 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li
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}
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}
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return false;
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} else {
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} else if (r_functions) {
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const GDScriptParser::ClassNode *cl = parser.get_tree();
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HashMap<int, String> funcs;
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