From 9e0798ed368fdf5e5fb8054ea29d313559147fd4 Mon Sep 17 00:00:00 2001 From: LuoZhihao Date: Tue, 1 Apr 2025 19:02:43 +0800 Subject: [PATCH] Shader: Fix `bvec` to variant conversion --- servers/rendering/shader_language.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 6748689b2e8..fa8d5a94684 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -4222,7 +4222,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector &p_value, } value = Variant(array); } else { - value = Variant(p_value[0].boolean); + value = Variant(p_value[0].sint | (p_value[1].sint << 1)); } break; case ShaderLanguage::TYPE_BVEC3: @@ -4235,7 +4235,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector &p_value, } value = Variant(array); } else { - value = Variant(p_value[0].boolean); + value = Variant(p_value[0].sint | (p_value[1].sint << 1) | (p_value[2].sint << 2)); } break; case ShaderLanguage::TYPE_BVEC4: @@ -4248,7 +4248,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector &p_value, } value = Variant(array); } else { - value = Variant(p_value[0].boolean); + value = Variant(p_value[0].sint | (p_value[1].sint << 1) | (p_value[2].sint << 2) | (p_value[3].sint << 3)); } break; case ShaderLanguage::TYPE_INT: