Changes to Light
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
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@ -1171,7 +1171,9 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
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{ "LIGHT_VEC", TYPE_VEC2},
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{ "LIGHT_HEIGHT", TYPE_FLOAT},
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{ "LIGHT_COLOR", TYPE_VEC4},
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{ "LIGHT_UV", TYPE_VEC2},
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{ "LIGHT", TYPE_VEC4},
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{ "SHADOW", TYPE_VEC4},
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{ "POINT_COORD", TYPE_VEC2},
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// { "SCREEN_POS", TYPE_VEC2},
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// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
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