Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
This commit is contained in:
@ -52,7 +52,7 @@ using namespace NavigationUtilities;
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server->MERGE(_cmd_, F_NAME)(d_0); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0) const { \
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void GodotNavigationServer::F_NAME(T_0 D_0) { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0)); \
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add_command(cmd); \
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@ -73,7 +73,7 @@ using namespace NavigationUtilities;
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server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
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void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1)); \
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@ -81,34 +81,34 @@ using namespace NavigationUtilities;
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} \
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void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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T_1 d_1; \
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T_2 d_2; \
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T_3 d_3; \
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MERGE(F_NAME, _command) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1, \
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T_2 p_d_2, \
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T_3 p_d_3) : \
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d_0(p_d_0), \
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d_1(p_d_1), \
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d_2(p_d_2), \
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d_3(p_d_3) {} \
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virtual void exec(GodotNavigationServer *server) override { \
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server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1, \
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D_2, \
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D_3)); \
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add_command(cmd); \
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} \
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#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
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struct MERGE(F_NAME, _command) : public SetCommand { \
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T_0 d_0; \
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T_1 d_1; \
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T_2 d_2; \
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T_3 d_3; \
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MERGE(F_NAME, _command) \
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( \
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T_0 p_d_0, \
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T_1 p_d_1, \
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T_2 p_d_2, \
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T_3 p_d_3) : \
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d_0(p_d_0), \
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d_1(p_d_1), \
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d_2(p_d_2), \
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d_3(p_d_3) {} \
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virtual void exec(GodotNavigationServer *server) override { \
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server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
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} \
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}; \
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void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
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auto cmd = memnew(MERGE(F_NAME, _command)( \
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D_0, \
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D_1, \
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D_2, \
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D_3)); \
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add_command(cmd); \
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} \
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void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
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GodotNavigationServer::GodotNavigationServer() {}
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@ -117,12 +117,10 @@ GodotNavigationServer::~GodotNavigationServer() {
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flush_queries();
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}
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void GodotNavigationServer::add_command(SetCommand *command) const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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{
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MutexLock lock(commands_mutex);
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mut_this->commands.push_back(command);
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}
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void GodotNavigationServer::add_command(SetCommand *command) {
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MutexLock lock(commands_mutex);
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commands.push_back(command);
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}
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TypedArray<RID> GodotNavigationServer::get_maps() const {
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@ -137,12 +135,12 @@ TypedArray<RID> GodotNavigationServer::get_maps() const {
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return all_map_rids;
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}
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RID GodotNavigationServer::map_create() const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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RID GodotNavigationServer::map_create() {
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MutexLock lock(operations_mutex);
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RID rid = map_owner.make_rid();
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NavMap *space = map_owner.get_or_null(rid);
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space->set_self(rid);
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NavMap *map = map_owner.get_or_null(rid);
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map->set_self(rid);
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return rid;
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}
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@ -279,8 +277,10 @@ TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
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TypedArray<RID> regions_rids;
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, regions_rids);
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const LocalVector<NavRegion *> regions = map->get_regions();
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regions_rids.resize(regions.size());
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for (uint32_t i = 0; i < regions.size(); i++) {
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regions_rids[i] = regions[i]->get_self();
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}
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@ -291,8 +291,10 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
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TypedArray<RID> agents_rids;
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND_V(map == nullptr, agents_rids);
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const LocalVector<RvoAgent *> agents = map->get_agents();
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agents_rids.resize(agents.size());
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for (uint32_t i = 0; i < agents.size(); i++) {
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agents_rids[i] = agents[i]->get_self();
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}
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@ -302,6 +304,7 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
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RID GodotNavigationServer::region_get_map(RID p_region) const {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND_V(region == nullptr, RID());
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if (region->get_map()) {
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return region->get_map()->get_self();
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}
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@ -311,15 +314,16 @@ RID GodotNavigationServer::region_get_map(RID p_region) const {
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RID GodotNavigationServer::agent_get_map(RID p_agent) const {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND_V(agent == nullptr, RID());
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if (agent->get_map()) {
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return agent->get_map()->get_self();
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}
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return RID();
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}
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RID GodotNavigationServer::region_create() const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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RID GodotNavigationServer::region_create() {
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MutexLock lock(operations_mutex);
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RID rid = region_owner.make_rid();
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NavRegion *reg = region_owner.get_or_null(rid);
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reg->set_self(rid);
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@ -402,6 +406,7 @@ ObjectID GodotNavigationServer::region_get_owner_id(RID p_region) const {
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bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const {
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const NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND_V(region == nullptr, false);
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if (region->get_map()) {
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RID closest_point_owner = map_get_closest_point_owner(region->get_map()->get_self(), p_point);
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return closest_point_owner == region->get_self();
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@ -430,7 +435,7 @@ COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navi
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region->set_mesh(p_navigation_mesh);
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}
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void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const {
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void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
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ERR_FAIL_COND(p_navigation_mesh.is_null());
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ERR_FAIL_COND(p_root_node == nullptr);
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@ -461,9 +466,9 @@ Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, i
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return region->get_connection_pathway_end(p_connection_id);
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}
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RID GodotNavigationServer::link_create() const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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RID GodotNavigationServer::link_create() {
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MutexLock lock(operations_mutex);
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RID rid = link_owner.make_rid();
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NavLink *link = link_owner.get_or_null(rid);
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link->set_self(rid);
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@ -600,9 +605,9 @@ ObjectID GodotNavigationServer::link_get_owner_id(RID p_link) const {
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return link->get_owner_id();
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}
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RID GodotNavigationServer::agent_create() const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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RID GodotNavigationServer::agent_create() {
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MutexLock lock(operations_mutex);
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RID rid = agent_owner.make_rid();
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RvoAgent *agent = agent_owner.get_or_null(rid);
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agent->set_self(rid);
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@ -789,10 +794,10 @@ COMMAND_1(free, RID, p_object) {
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}
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}
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void GodotNavigationServer::set_active(bool p_active) const {
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GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
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MutexLock lock(mut_this->operations_mutex);
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mut_this->active = p_active;
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void GodotNavigationServer::set_active(bool p_active) {
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MutexLock lock(operations_mutex);
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active = p_active;
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}
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void GodotNavigationServer::flush_queries() {
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@ -800,6 +805,7 @@ void GodotNavigationServer::flush_queries() {
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// even with mutable functions.
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MutexLock lock(commands_mutex);
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MutexLock lock2(operations_mutex);
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for (size_t i(0); i < commands.size(); i++) {
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commands[i]->exec(this);
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memdelete(commands[i]);
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