Consistent with NodeBlendSpace1D option NodeBlendSpace2D
Co-authored-by: Skrapion <rick@firefang.com>
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@ -67,6 +67,9 @@
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</method>
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</methods>
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<members>
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<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace1D.BlendMode" default="0">
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Controls the interpolation between animations. See [enum BlendMode] constants.
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</member>
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<member name="max_space" type="float" setter="set_max_space" getter="get_max_space" default="1.0">
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The blend space's axis's upper limit for the points' position. See [method add_blend_point].
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</member>
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@ -84,4 +87,15 @@
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Label of the virtual axis of the blend space.
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</member>
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</members>
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<constants>
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<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
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The interpolation between animations is linear.
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</constant>
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<constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
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The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
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</constant>
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<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
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Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
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</constant>
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</constants>
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</class>
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