Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@ -767,7 +767,7 @@ Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
}
void Skeleton2D::execute_modifications(real_t p_delta, int p_execution_mode) {
if (!modification_stack.is_valid()) {
if (modification_stack.is_null()) {
return;
}