Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@ -767,7 +767,7 @@ Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
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}
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void Skeleton2D::execute_modifications(real_t p_delta, int p_execution_mode) {
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if (!modification_stack.is_valid()) {
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if (modification_stack.is_null()) {
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return;
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}
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