Improve some editor strings for localization
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@ -6553,7 +6553,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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OperatorNode *op = alloc_node<OperatorNode>();
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op->op = expression[i].op;
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if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_function_info)) {
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_set_error(RTR("Can't use increment/decrement operator in a constant expression."));
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_set_error(RTR("Invalid use of increment/decrement operator in a constant expression."));
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return nullptr;
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}
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op->arguments.push_back(expression[i + 1].node);
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@ -8421,7 +8421,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
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return ERR_PARSE_ERROR;
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} else {
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_set_error(vformat(RTR("The '%s' data type not allowed here."), "struct"));
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_set_error(vformat(RTR("The '%s' data type is not allowed here."), "struct"));
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return ERR_PARSE_ERROR;
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}
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}
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