Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@ -32,7 +32,7 @@
#include "core/engine.h"
#include "scene/2d/navigation_2d.h"
#include "servers/navigation_2d_server.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
@ -94,7 +94,7 @@ void NavigationAgent2D::_notification(int p_what) {
agent_parent = Object::cast_to<Node2D>(get_parent());
Navigation2DServer::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
// Search the navigation node and set it
{
@ -121,7 +121,7 @@ void NavigationAgent2D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
Navigation2DServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
emit_signal("target_reached");
@ -142,7 +142,7 @@ NavigationAgent2D::NavigationAgent2D() :
velocity_submitted(false),
target_reached(false),
navigation_finished(true) {
agent = Navigation2DServer::get_singleton()->agent_create();
agent = NavigationServer2D::get_singleton()->agent_create();
set_neighbor_dist(500.0);
set_max_neighbors(10);
set_time_horizon(20.0);
@ -151,7 +151,7 @@ NavigationAgent2D::NavigationAgent2D() :
}
NavigationAgent2D::~NavigationAgent2D() {
Navigation2DServer::get_singleton()->free(agent);
NavigationServer2D::get_singleton()->free(agent);
agent = RID(); // Pointless
}
@ -160,7 +160,7 @@ void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
return; // Pointless
navigation = p_nav;
Navigation2DServer::get_singleton()->agent_set_map(agent, navigation == NULL ? RID() : navigation->get_rid());
NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == NULL ? RID() : navigation->get_rid());
}
void NavigationAgent2D::set_navigation_node(Node *p_nav) {
@ -179,27 +179,27 @@ void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
void NavigationAgent2D::set_radius(real_t p_radius) {
radius = p_radius;
Navigation2DServer::get_singleton()->agent_set_radius(agent, radius);
NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
}
void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
neighbor_dist = p_dist;
Navigation2DServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
}
void NavigationAgent2D::set_max_neighbors(int p_count) {
max_neighbors = p_count;
Navigation2DServer::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
}
void NavigationAgent2D::set_time_horizon(real_t p_time) {
time_horizon = p_time;
Navigation2DServer::get_singleton()->agent_set_time_horizon(agent, time_horizon);
NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
}
void NavigationAgent2D::set_max_speed(real_t p_max_speed) {
max_speed = p_max_speed;
Navigation2DServer::get_singleton()->agent_set_max_speed(agent, max_speed);
NavigationServer2D::get_singleton()->agent_set_max_speed(agent, max_speed);
}
void NavigationAgent2D::set_path_max_distance(real_t p_pmd) {
@ -260,8 +260,8 @@ Vector2 NavigationAgent2D::get_final_location() {
void NavigationAgent2D::set_velocity(Vector2 p_velocity) {
target_velocity = p_velocity;
Navigation2DServer::get_singleton()->agent_set_target_velocity(agent, target_velocity);
Navigation2DServer::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
NavigationServer2D::get_singleton()->agent_set_target_velocity(agent, target_velocity);
NavigationServer2D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
velocity_submitted = true;
}
@ -298,7 +298,7 @@ void NavigationAgent2D::update_navigation() {
bool reload_path = false;
if (Navigation2DServer::get_singleton()->agent_is_map_changed(agent)) {
if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
} else if (navigation_path.size() == 0) {
reload_path = true;
@ -317,7 +317,7 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
navigation_path = Navigation2DServer::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");