Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@ -32,7 +32,7 @@
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#include "core/engine.h"
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#include "scene/2d/navigation_2d.h"
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#include "servers/navigation_2d_server.h"
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#include "servers/navigation_server_2d.h"
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void NavigationAgent2D::_bind_methods() {
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@ -94,7 +94,7 @@ void NavigationAgent2D::_notification(int p_what) {
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agent_parent = Object::cast_to<Node2D>(get_parent());
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Navigation2DServer::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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// Search the navigation node and set it
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{
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@ -121,7 +121,7 @@ void NavigationAgent2D::_notification(int p_what) {
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (agent_parent) {
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Navigation2DServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
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NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
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if (!target_reached) {
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if (distance_to_target() < target_desired_distance) {
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emit_signal("target_reached");
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@ -142,7 +142,7 @@ NavigationAgent2D::NavigationAgent2D() :
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velocity_submitted(false),
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target_reached(false),
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navigation_finished(true) {
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agent = Navigation2DServer::get_singleton()->agent_create();
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agent = NavigationServer2D::get_singleton()->agent_create();
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set_neighbor_dist(500.0);
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set_max_neighbors(10);
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set_time_horizon(20.0);
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@ -151,7 +151,7 @@ NavigationAgent2D::NavigationAgent2D() :
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}
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NavigationAgent2D::~NavigationAgent2D() {
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Navigation2DServer::get_singleton()->free(agent);
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NavigationServer2D::get_singleton()->free(agent);
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agent = RID(); // Pointless
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}
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@ -160,7 +160,7 @@ void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
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return; // Pointless
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navigation = p_nav;
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Navigation2DServer::get_singleton()->agent_set_map(agent, navigation == NULL ? RID() : navigation->get_rid());
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NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == NULL ? RID() : navigation->get_rid());
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}
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void NavigationAgent2D::set_navigation_node(Node *p_nav) {
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@ -179,27 +179,27 @@ void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
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void NavigationAgent2D::set_radius(real_t p_radius) {
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radius = p_radius;
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Navigation2DServer::get_singleton()->agent_set_radius(agent, radius);
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NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
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}
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void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
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neighbor_dist = p_dist;
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Navigation2DServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
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NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
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}
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void NavigationAgent2D::set_max_neighbors(int p_count) {
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max_neighbors = p_count;
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Navigation2DServer::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
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NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
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}
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void NavigationAgent2D::set_time_horizon(real_t p_time) {
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time_horizon = p_time;
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Navigation2DServer::get_singleton()->agent_set_time_horizon(agent, time_horizon);
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NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
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}
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void NavigationAgent2D::set_max_speed(real_t p_max_speed) {
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max_speed = p_max_speed;
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Navigation2DServer::get_singleton()->agent_set_max_speed(agent, max_speed);
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NavigationServer2D::get_singleton()->agent_set_max_speed(agent, max_speed);
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}
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void NavigationAgent2D::set_path_max_distance(real_t p_pmd) {
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@ -260,8 +260,8 @@ Vector2 NavigationAgent2D::get_final_location() {
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void NavigationAgent2D::set_velocity(Vector2 p_velocity) {
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target_velocity = p_velocity;
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Navigation2DServer::get_singleton()->agent_set_target_velocity(agent, target_velocity);
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Navigation2DServer::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
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NavigationServer2D::get_singleton()->agent_set_target_velocity(agent, target_velocity);
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NavigationServer2D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
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velocity_submitted = true;
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}
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@ -298,7 +298,7 @@ void NavigationAgent2D::update_navigation() {
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bool reload_path = false;
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if (Navigation2DServer::get_singleton()->agent_is_map_changed(agent)) {
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if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) {
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reload_path = true;
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} else if (navigation_path.size() == 0) {
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reload_path = true;
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@ -317,7 +317,7 @@ void NavigationAgent2D::update_navigation() {
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}
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if (reload_path) {
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navigation_path = Navigation2DServer::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
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navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
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navigation_finished = false;
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nav_path_index = 0;
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emit_signal("path_changed");
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