Extend NavigationMeshSourceGeometryData[23]D to allow data merging
This commit is contained in:
@ -35,8 +35,6 @@
|
||||
#include "scene/resources/3d/primitive_meshes.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
|
||||
#include "tests/test_macros.h"
|
||||
|
||||
namespace TestNavigationServer3D {
|
||||
|
||||
// TODO: Find a more generic way to create `Callable` mocks.
|
||||
@ -580,6 +578,51 @@ TEST_SUITE("[Navigation]") {
|
||||
}
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
|
||||
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
|
||||
|
||||
// Prepare scene tree with simple mesh to serve as an input geometry.
|
||||
Node3D *node_3d = memnew(Node3D);
|
||||
SceneTree::get_singleton()->get_root()->add_child(node_3d);
|
||||
Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
|
||||
plane_mesh->set_size(Size2(10.0, 10.0));
|
||||
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
|
||||
mesh_instance->set_mesh(plane_mesh);
|
||||
node_3d->add_child(mesh_instance);
|
||||
|
||||
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
|
||||
Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
|
||||
CHECK_EQ(source_geometry->get_vertices().size(), 0);
|
||||
CHECK_EQ(source_geometry->get_indices().size(), 0);
|
||||
|
||||
navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
|
||||
CHECK_EQ(source_geometry->get_vertices().size(), 12);
|
||||
CHECK_EQ(source_geometry->get_indices().size(), 6);
|
||||
|
||||
SUBCASE("By default, parsing should remove any data that was parsed before") {
|
||||
navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
|
||||
CHECK_EQ(source_geometry->get_vertices().size(), 12);
|
||||
CHECK_EQ(source_geometry->get_indices().size(), 6);
|
||||
}
|
||||
|
||||
SUBCASE("Parsed geometry should be extendible with other geometry") {
|
||||
source_geometry->merge(source_geometry); // Merging with itself.
|
||||
const Vector<float> vertices = source_geometry->get_vertices();
|
||||
const Vector<int> indices = source_geometry->get_indices();
|
||||
REQUIRE_EQ(vertices.size(), 24);
|
||||
REQUIRE_EQ(indices.size(), 12);
|
||||
// Check if first newly added vertex is the same as first vertex.
|
||||
CHECK_EQ(vertices[0], vertices[12]);
|
||||
CHECK_EQ(vertices[1], vertices[13]);
|
||||
CHECK_EQ(vertices[2], vertices[14]);
|
||||
// Check if first newly added index is the same as first index.
|
||||
CHECK_EQ(indices[0] + 4, indices[6]);
|
||||
}
|
||||
|
||||
memdelete(mesh_instance);
|
||||
memdelete(node_3d);
|
||||
}
|
||||
|
||||
// This test case uses only public APIs on purpose - other test cases use simplified baking.
|
||||
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
|
||||
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
|
||||
|
||||
Reference in New Issue
Block a user