Extend NavigationMeshSourceGeometryData[23]D to allow data merging

This commit is contained in:
Pawel Lampe
2024-02-11 23:11:49 +01:00
parent 9b94c80e9a
commit ab242769b7
7 changed files with 83 additions and 2 deletions

View File

@ -35,8 +35,6 @@
#include "scene/resources/3d/primitive_meshes.h"
#include "servers/navigation_server_3d.h"
#include "tests/test_macros.h"
namespace TestNavigationServer3D {
// TODO: Find a more generic way to create `Callable` mocks.
@ -580,6 +578,51 @@ TEST_SUITE("[Navigation]") {
}
#endif // DISABLE_DEPRECATED
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
// Prepare scene tree with simple mesh to serve as an input geometry.
Node3D *node_3d = memnew(Node3D);
SceneTree::get_singleton()->get_root()->add_child(node_3d);
Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
plane_mesh->set_size(Size2(10.0, 10.0));
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(plane_mesh);
node_3d->add_child(mesh_instance);
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
CHECK_EQ(source_geometry->get_vertices().size(), 0);
CHECK_EQ(source_geometry->get_indices().size(), 0);
navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
CHECK_EQ(source_geometry->get_vertices().size(), 12);
CHECK_EQ(source_geometry->get_indices().size(), 6);
SUBCASE("By default, parsing should remove any data that was parsed before") {
navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
CHECK_EQ(source_geometry->get_vertices().size(), 12);
CHECK_EQ(source_geometry->get_indices().size(), 6);
}
SUBCASE("Parsed geometry should be extendible with other geometry") {
source_geometry->merge(source_geometry); // Merging with itself.
const Vector<float> vertices = source_geometry->get_vertices();
const Vector<int> indices = source_geometry->get_indices();
REQUIRE_EQ(vertices.size(), 24);
REQUIRE_EQ(indices.size(), 12);
// Check if first newly added vertex is the same as first vertex.
CHECK_EQ(vertices[0], vertices[12]);
CHECK_EQ(vertices[1], vertices[13]);
CHECK_EQ(vertices[2], vertices[14]);
// Check if first newly added index is the same as first index.
CHECK_EQ(indices[0] + 4, indices[6]);
}
memdelete(mesh_instance);
memdelete(node_3d);
}
// This test case uses only public APIs on purpose - other test cases use simplified baking.
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();