Make internal unique scene resource ID deterministic
Changes the Resource::generate_scene_unique_id() to be deterministic and seedable. Fixes #97110
This commit is contained in:
@ -114,6 +114,7 @@ public:
|
||||
virtual void set_path_cache(const String &p_path); // Set raw path without involving resource cache.
|
||||
_FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::") || path_cache.begins_with("local://"); }
|
||||
|
||||
static void seed_scene_unique_id(uint32_t p_seed);
|
||||
static String generate_scene_unique_id();
|
||||
void set_scene_unique_id(const String &p_id);
|
||||
String get_scene_unique_id() const;
|
||||
|
||||
Reference in New Issue
Block a user