From ac20484a0560efaebaf93159fdbc928f66dd0f3c Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 30 Jul 2025 08:49:38 -0700 Subject: [PATCH] Clear SceneTreeDock's previous node selection when removing edited scene --- editor/editor_node.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index cbcdf993e56..0e95f8323cd 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4096,6 +4096,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const { void EditorNode::_remove_edited_scene(bool p_change_tab) { // When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed. hide_unused_editors(SceneTreeDock::get_singleton()); + SceneTreeDock::get_singleton()->clear_previous_node_selection(); int new_index = editor_data.get_edited_scene(); int old_index = new_index;