Use const references where possible for List range iterators
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@ -264,7 +264,7 @@ void Skeleton3D::_notification(int p_what) {
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b.global_pose_override_amount = 0.0;
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}
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for (ObjectID &E : b.nodes_bound) {
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for (const ObjectID &E : b.nodes_bound) {
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Object *obj = ObjectDB::get_instance(E);
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ERR_CONTINUE(!obj);
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Node3D *node_3d = Object::cast_to<Node3D>(obj);
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