Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde
2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
171 changed files with 649 additions and 650 deletions

View File

@ -264,7 +264,7 @@ void Skeleton3D::_notification(int p_what) {
b.global_pose_override_amount = 0.0;
}
for (ObjectID &E : b.nodes_bound) {
for (const ObjectID &E : b.nodes_bound) {
Object *obj = ObjectDB::get_instance(E);
ERR_CONTINUE(!obj);
Node3D *node_3d = Object::cast_to<Node3D>(obj);