Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
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@ -107,16 +107,14 @@
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<param index="0" name="offset" type="float" default="0.0" />
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<param index="1" name="cubic" type="bool" default="false" />
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<description>
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Similar to [method sample_baked], but returns [Transform2D] that includes a rotation along the curve, with [member Transform2D.origin] as the point position, [member Transform2D.x] as the sideways vector, and [member Transform2D.y] as the forward vector. Returns an empty transform if the length of the curve is [code]0[/code].
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Similar to [method sample_baked], but returns [Transform2D] that includes a rotation along the curve, with [member Transform2D.origin] as the point position and the [member Transform2D.x] vector pointing in the direction of the path at that point. Returns an empty transform if the length of the curve is [code]0[/code].
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[codeblock]
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var baked = curve.sample_baked_with_rotation(offset)
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# This will rotate and position the node with the up direction pointing along the curve.
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# The returned Transform2D can be set directly.
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transform = baked
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# You can also read the origin and rotation separately from the returned Transform2D.
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position = baked.get_origin()
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rotation = baked.get_rotation()
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# Alternatively, not preserving scale.
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transform = baked * Transform2D.FLIP_Y
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# To match the rotation of PathFollow2D, not preserving scale.
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transform = Transform2D(baked.y, baked.x, baked.origin)
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[/codeblock]
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</description>
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</method>
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