[MP] Fix nested spawning during "ready".
We want our spawns to be notified after ready, but we need to notify them in the order they entered tree, so that nested spawners can be used during "ready" (instead of having to await a frame).
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@ -77,7 +77,7 @@ private:
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void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID);
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void _node_added(Node *p_node);
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void _node_exit(ObjectID p_id);
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void _node_ready(ObjectID p_id);
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void _spawn_notify(ObjectID p_id);
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Vector<String> _get_spawnable_scenes() const;
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void _set_spawnable_scenes(const Vector<String> &p_scenes);
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