Change return type of get_configuration_warnings to PackedStringArray
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@ -94,8 +94,8 @@ void MultiplayerSynchronizer::_update_process() {
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}
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}
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TypedArray<String> MultiplayerSynchronizer::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const {
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PackedStringArray warnings = Node::get_configuration_warnings();
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if (root_path.is_empty() || !has_node(root_path)) {
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warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties."));
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